POINT MUAY THAI 

NO KNOCKOUTS, NO INJURIES

These events are designed to grow and develop Muay Thai Technique without the risk of injury. Therefore,

ANY STRIKE MAKING FULL CONTACT OR EVEN THE "PERCEPTION OR APPEARANCE"
OF A FULL CONTACT STRIKE WILL RESULT IN DISQUALIFICATION OF THE FIGHTER!

Fighters must win by points; similar to a full round, full contact fight, the judges will score each fighter
at the end of the bout.

GENERAL RULES

  • There are no Knockouts and, or Technical Knockouts.

  • If a fighter quits, ( for example due to exhaustion) this will give a win to his or her opponent by DEFAULT.

  • Any Knockout will result in Disqualification of the striker.

  • There are some exceptions to a person stopping or faking a knockout.

  • This circumstance shall be determined by the Official IKF/PMT Ring Referee or the IKF/PMT Ringside Representative.

  • Together, they will determine the reason for the stoppage and designate the winner.

  • HAND & FOOT STRIKES to the HEAD - SEMI CONTACT ONLY!!!

  • The Official IKF/PMT Ring Referee or the IKF/PMT Ringside Representative, may penalized by points or disqualify the striker.

  • No kicks or punches in the back spine area, groin or knee joints.

  • Faking and, or over exaggerating a blow will be closely monitored.

BANNED TECHNIQUES

  • NO KNEES TO HEAD

  • NO PULLING OPPONENTS HEAD DOWN IN CLINCH (can result in knee to head)

  • NO DUCK OUT OF CLINCH (can result in knee to head)

  • NO ELBOWS

  • NO AXE KICKS

  • NO LEG TEEPS (can cause knee hyperextension)

  • NO SPINNING BACKFISTS (due to many accidental elbows)

  • NO “SAENCHAI” CARTWHEEL KICK

  • NO JAMMING (catching kick and driving opponent backwards)

  • NO PUSHING (unless technical setup, emotional push = disqualification)

  • NO HEEL TRIPPING (only trips/sweeps using the front of foot/leg are allowed in Muay Thai)

  • NO HIP THROWS

  • NO TAKEDOWNS (shooting for legs)

BOUT LENGTHS

  • Bouts are generally 2 rounds with 3rd round reserved for ties or experienced fighters and/or title bouts (the 3rd round has the highest risk of injury)

  • Rounds are 2 minutes for adults, and 90 seconds for youngsters. Break between rounds is 1 min.

EQUIPMENT

MANDATORY Safety Equipment Required for ALL IKF/PMT

  • Mouth Piece.

  • Headgear

    • Headgear with a full jawbar is allowed in the IKF PMT for ALL AGES.

    • Headgear with full face Faceguard/cages are allowed in the PMT for ALL AGES.

  • Groin Cup.

  • Shin Guards.

  • Shorts are Mandatory, NO LONG PANTS.

GLOVES 

  • All fighters must wear IKF PMT APPROVED boxing gloves.

  • Each Fighter in ALL Bouts and ALL Divisions shall have the SAME Glove size as their opponent.

  • JUNIOR DIVISION GLOVES ARE BASED ON WEIGHT - NOT AGE

    • Depending on the Junior Fighters weight, 10 Ounce May Be Used For "Juniors" Ages 4-8 Years Old.

    • Minimum of 12 Ounce For JUNIOR Divisions between age 8 and 14 Years Old.

      • Depending on WEIGHT, Juniors Ages 14-16 may wear 12 ounce Gloves.

    • Minimum of 16 Ounce gloves for all fighters age 18 and over - ADULT Divisions.

HAND WRAPS 

  • Standard hand-wraps should be worn by all competitors.

 

Breast and Chest Protectors, Face Guard Protectors

  • Are optional for adults but are recommended. If one fighter chooses not to wear a protector, it will have no bearing on the scoring.

  • The winner will still be determined by who hits ( IN A CONTROLLED SEMI CONTACT WAY ) the point areas most effectively.

JUDGING

  • Three judges will sit at ringside and score each bout based on a 10 point must system just like in regular boxing or kickboxing. The winner gets 10, the loser gets 9 or less if point deductions occur.

  • Bouts will be judged on who lands the most strikes / points in the designated areas based on the judges discretion.

  • Strikes earn pore points in the following order:

    • least- Head < Body / Legs < Knees < Sweeps - most

  • Effective Clinching is scored highly

    • Pummeling and gaining positioning, kneeing target areas earns points

    • Ducking out of clinch is detrimental to score (can result in knee to head)

    • Blocking knees with forearms is detrimental to score

    • Hip tossing is detrimental to score

    • Heal tripping is detrimental to score

    • Kneeing opponent in groin is detrimental to score

  • Good defense can boost score (checking kicks, parry punches / teeps, feinting,

  • If rounds 1 & 2 are won by a fighter the win will go to him / her.

  • It will not be judged on who the crowd is chanting for on one's "show boating" etc.

  • If judges rule that a participants is intentionally trying to hurt someone or hurts someone resulting from a full contact blow that participant will be disqualified with no refund. (this will be at judges discretion majority rules).

  • Full protective gear is Mandatory - approved head gear, mouth piece, groin protectors, shin guards, handwraps and foot pads must be worn.

  • All strikes must be in designated striking areas. These are front head area, front body area, inside and outside of thigh. No groin strikes. If there is a draw in a match there will be an extra round to determine a winner.

  • If a leg kick is thrown and it is blocked with the shin portion of the leg...it is not a point.

  • If a knee is thrown to the body but is blocked it is not a point. All techniques must land in designated striking area to be counted as a point.

  • Point Deduction or Possible Disqualifications

    • Too Much Contact- Reminder all techniques must be controlled with semi - contact only.

    • Use of profanity and un-professionalism.